This video examines extended contemporary embodiment and identity in correlation to the intersection of social movements away from multi-generational homes and into suburban housing, with the rising rates of alienation and digital tribalism. The project takes the form of a two-channel interactive digital video; each channel is controlled by a video game controller. Harkening back to demos from early video game arcade cabinets and consumer kiosks, when a participant interacts with the video, their actions are recorded, and when no user is presently interacting with a video, the recorded actions are replayed and remixed together in a continuous loop. In this way, the video is always changing and in a dialogue with the space and the viewers. The piece incorporates myriad technologies from commercial video game development to capture and transpose real spaces, environments, forms, and objects into digital artifacts and fragmented narratives.